Status Effects

Various status effects can be applied to allies and enemies during combat.

Let's Talk About Damage Cuts
This information is mostly sourced from the datamine spreadsheet.

Damage Cut is the name for four different types of statuses that are treated by the game as distinct effects, and can exist simultaneously on a character:
 * Mirror damage cuts applied only by mirrors; these have an internal ID of 200
 * Perpetual damage cuts applied mostly by character traits; these also have an internal ID of 200
 * Time-limited damage cuts applied mostly by character chain attacks; these have an internal ID of 201
 * Hit-limited damage cuts applied only by character traits; these have an internal ID of 202

Mirror damage cuts stack with each other, and are the only type of damage cut that does. This category includes all damage cuts from mirror traits except for Righteousness is with Evenkuruga's, including the time-limited one applied by Time to Conquer.

Perpetual damage cuts do not stack with each other; they replace the existing damage cut of this type if the percentage is higher, and are ignored if it is lower. This category includes all damage cuts that are applied by character traits and described as "perpetual," such as Minagi's 2nd trait, Shis's 1st trait, and Ulthury's 2nd trait. It also includes the damage cut at 50% HP applied by the Righteousness is with Evenkuruga mirror.

Time-limited damage cuts do not stack with each other; they replace any existing damage cut of this type. This category includes all damage cuts that are applied by character traits or chain attacks and described as lasting a set number of seconds, such as Kurou's first trait and Rulutieh's stage 2 chain attack.

Hit-limited damage cuts do not stack with each other; they replace any existing damage cut of this type. This category includes all damage cuts that are applied by character traits and described as lasting for a certain number of hits, such as Benawi's 2nd trait, Ulthury's 1st trait, and Vurai's 2nd trait.

The applicable damage cuts of each type are summed to create a final Damage Cut percentage, which is applied as a multiplier to damage taken as the last step in calculating it (after all Attack Up and Attack Down statuses have been factored in.)

Other Status Effects
Certain other status effects are referred to by the game, but not described by the in-game help. As their effects were determined through observation or data mining, the description of these status effects on this page may be incorrect. Please correct them if necessary.

* The Zeal charge rate is multiplied by each character's Zeal Gain Up status independently. This means that Kuon with Spring Comes Again equipped will increase Zeal charge rate to 190%, while Kuon alongside Spring Comes Again equipped on a different character will increase Zeal charge rate to 210% (140% ✕ 150%). Place your mirrors accordingly to spread out Zeal Gain Up over as many characters as possible.