AppMedia Character/Mirror Search

AppMedia has created a Character / Mirror Search Tool which allows for filtering of effects.

For best results, filter by as many criteria as possible.

Also, add and use the below bookmarklet to translate the tool.

javascript: (function {const thText={'キャラ/灯幻鏡': 'Character/Mirror','特性/連撃': 'Trait/Chain','効果項目': 'Effect','発動条件': 'Activation','効果対象': 'Target','累積可否': 'Stacking'};const buttonText={'敵': 'Enemy','味方': 'Ally','一括選択:': 'Select all:','リセット': 'Reset','検索': 'Search'};const labelText={'キャラ': 'Character','灯幻鏡': 'Mirror','特性': 'Trait','連撃': 'Chain','HP乗算UP': 'Increase HP','かばう付与': 'Cover','ずぶ濡れ付与': 'Drenched','ずぶ濡れ耐性': 'Drenched Immune','ずぶ濡れ解除': 'Remove Drenched','ダメージカット付与': 'Damage Cut','ダメージカット低下': 'Reduce Damage Cut','ダメージカット低下耐性': 'Reduce Damage Cut Immune','ダメージカット封印': 'Damage Cut Seal','ダメージカット封印解除': 'Remove Damage Cut Seal','ダメージカット解除': 'Remove Damage Cut','ダメージ無効付与': 'Damage Immune','ダメージ無効封印': 'Damage Immune Seal','ダメージ無効解除': 'Remove Damage Immune','バリア付与': 'Barrier','バリア破壊': 'Shatter Barrier','バリア封印': 'Barrier Seal','マス移動': 'Move','召喚': 'Summon','吸収付与': 'Leech','呪い付与': 'Curse','呪い耐性': 'Curse Immune','呪い解除': 'Remove Curse','呪い解除封印': 'Remove Curse Seal','縛鎖': 'Chains','縛鎖解除': 'Remove Chains','縛鎖耐性': 'Chains Immune','活命': 'Vitality','回復': 'Heal','回復力UP': 'Healing Up','回復力UP解除': 'Remove Healing Up','回避付与': 'Evade','回避封印': 'Evade Seal','回避封印解除': 'Remove Evade Seal','回避解除': 'Remove Evade','帯電付与': 'Electrified','攻撃力UP付与': 'Attack Up','攻撃力UP封印': 'Attack Up Seal','攻撃力UP封印解除': 'Remove Attack Up Seal','攻撃力UP封印耐性': 'Attack Up Seal Immune','攻撃力UP解除': 'Remove Attack Up','攻撃力UP解除耐性': 'Remove Attack Up Immune','攻撃力ダウン付与': 'Attack Down','攻撃力ダウン解除': 'Remove Attack Down','攻撃力ダウン耐性': 'Attack Down Immune','攻撃間隔短縮': 'Attack Speed Up','攻撃間隔短縮解除': 'Remove Attack Speed Up','攻撃間隔短縮封印': 'Attack Speed Up Seal','攻撃間隔短縮封印解除': 'Remove Attack Speed Up Seal','攻撃間隔遅延': 'Attack Speed Down','攻撃間隔遅延解除': 'Remove Attack Speed Down','敵視付与': 'Hostility','敵視耐性': 'Hostility Immune','敵視解除': 'Remove Hostility','毒付与': 'Poison','毒耐性': 'Poison Immune','毒解除': 'Remove Poison','毒解除封印': 'Remove Poison Seal','気力上昇速度UP': 'Zeal Speed Up','気力上昇速度UP解除': 'Remove Zeal Speed Up','気力上昇速度UP封印': 'Zeal Speed Up Seal','気力上昇速度ダウン': 'Zeal Speed Down','気力増加': 'Zeal Gauge','気力上昇速度低下': 'Zeal Gain Rate Down','気力上昇速度低下解除': 'Remove Zeal Gain Rate Down','気力上昇速度低下耐性': 'Zeal Gain Rate Down Immune','最大気力上昇': 'Max Zeal Gauge Increase','気絶付与': 'Stun','気絶耐性': 'Stun Immune','気絶解除': 'Remove Stun','治癒': 'Recovery','火傷付与': 'Burn','火傷耐性': 'Burn Immune','火傷解除': 'Remove Burn','凍結': 'Freeze','凍結解除': 'Remove Freeze','HP依存ダメージ上限付与': 'HP-based Damage Limit','HP依存ダメージ上限上昇': 'HP-based Damage Limit Increase','最大HP依存ダメージ': 'Max HP-based Damage','神憑の理': 'Divine Possession','会心超過': 'Over Critical','獲得ゼン上昇': 'Zen Up','獲得経験値上昇': 'Exp Up','畏縮付与': 'Fear','畏縮耐性': 'Fear Immune','畏縮解除': 'Remove Fear','自傷': 'Self Hurt','蘇生付与': 'Revive','蘇生解除': 'Remove Revive','連撃クールタイム短縮': 'Chain Cooldown','ダメージ無効解除時': 'Damage Immune Removal','一定HP以下時': 'Below HP','呪い状態の敵に攻撃時': 'Attack Cursed','回復させた時': 'Healing','回復を受けた時': 'Healed','回避解除時': 'Evade Removal','戦闘時/遠征時': 'Battle/Expedition','戦闘開始時': 'Battle Begin','攻撃ダメージを受けた時': 'Damage Received','攻撃時': 'Attacking','敵視付与時': 'Hostility','敵視解除時': 'Hostility Removed','最前線になった時': 'Front lane','死亡時': 'Death','毒状態の敵に攻撃時': 'Attack Poisoned','気絶状態の敵に攻撃時': 'Attack Stunned','火傷状態の敵に攻撃時': 'Attack Burnt','毒・火傷状態の敵に攻撃時': 'Attack Poisoned / Burnt','回避封印状態の敵に攻撃時': 'Attack Evade Sealed','攻撃ダウン状態の敵に攻撃時': 'Attack Attack Down','ずぶ濡れ状態の敵に攻撃時': 'Attack Drenched','敵視状態の敵に攻撃時': 'Attack Hostility','自身に気絶付与時': 'On Stunned','自身に呪い付与時': 'On Cursed','自身に帯電付与時': 'On Electrified','自身に毒付与時': 'On Poisoned','自身に火傷付与時': 'On Burnt','自身にずぶ濡れ付与時': 'On Drenched','自身に治癒付与時': 'On Vitality','自身に攻撃間隔短縮付与時': 'On Attack Speed Up','自身にバリア付与時': 'On Barrier','自身のバリア解除時': 'On Barrier Removed','自身に気力上昇速度UP付与時': 'On Zeal Speed Up','蘇生発動時': 'Revived','召喚時': 'Summoned','ダメージカット解除時': 'Damage Cut Removed','連撃1発動時': 'Chain 1','連撃2発動時': 'Chain 2','連撃3発動時': 'Chain 3','自身': 'Self','プレイヤー': 'Player','両隣の味方': 'Allies (Sides)','同列の味方': 'Allies (Row)','周囲の味方': 'Allies (Surrounding)','味方がいないマス': 'Empty Tile','味方全体': 'Allies (All)','後方の味方': 'Ally (Behind)','攻撃対象(敵)': 'Enemy (Attacked)','敵全体': 'Enemies (All)','正面と斜め前の味方': 'Allies (Front/Diagonal)','水属性の味方全体': 'Allies (Water)','火属性の味方全体': 'Allies (Fire)','無属性の味方全体': 'Allies (Neutral)','無属性以外の味方全体': 'Allies (Non-neutral)','正面の味方': 'Ally (Front)','相手(敵)': 'Enemy (Attacker)','相手(自身or味方)': 'Ally (Healer)','範囲内の味方一体': 'Ally in Range','範囲内の味方全体': 'Allies in Range','範囲内の敵一体': 'Enemy in Range','範囲内の敵一体/その後ろ': 'Enemy in Range and Behind','範囲内の敵一体/その隣接': 'Enemy in Range and Beside','範囲内の敵全体': 'Enemies in Range','範囲内の現在HPの最も低い敵一体': 'Enemy in Range (Lowest HP)','自身の前の列(敵)': 'Enemies (Row in Front)','自身の前の列の味方': 'Allies (Row in Front)','自身の後ろの列の味方': 'Allies (Row Behind)','自身以外の味方全体': 'Allies (Except Self)','隣接する味方': 'Allies (Adjacent)','隣接する敵': 'Enemy (Adjacent)','累積': 'Stacking','累積なし': 'Non-stacking','強蓄積': 'Strong Stacking (Status)','蓄積': 'Stacking (Status)'};const _replace=(e,selector,textDump)=>[...document.querySelector(e).querySelectorAll(selector)].forEach(e=>{if (textDump[e.firstChild.textContent]) e.firstChild.textContent=textDump[e.firstChild.textContent];});const replace=(selector,textDump)=>_replace('#utaware_search_tool',selector,textDump);replace('.switch_wrapper',thText);replace('th',thText);replace('label',labelText);replace('.target_button',buttonText);replace('.target_all',buttonText);_replace('#button_wrapper','button',buttonText);[...document.querySelectorAll('.select2-selection')].forEach(e=>e.addEventListener('click',_ =>_replace('.select2-results','.select2-results__option',labelText)));});